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Visualz and Bugz

8/2/2016

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It's pretty official, there's an artist doing graphics for Doomer! Biomatter(the new artist) has been a long time friend of mine, and has contributed bits and pieces here and there to games I've made in the past, this isn't the first time we've tried to do a game together, though this is the first time we will succeed in working on a game together. He's already been an invaluable sounding board to bounce ideas off of, and I'm super excited that he's stepping to the forefront to lend his artistic talents.

We've already added in new blood sprites, and reworked the gore system to work better with some of the new look for blood effects. Having someone else working on a game along side me is a frightening thing, but doing it with a long time friend and someone who is undoubtedly far more intelligent than me seems to mitigate that fear. 

Anyway. A play through Sunday night exposed a bunch of glitches and bugs that I hardly see anymore, so I've got a list as long as my arm of things to tweak, remove, fix, and otherwise patch out. So there likely won't be a big 'OMG look at this cool new thing' this week. Though, with how much bugfixing sucks, there likely will be a hopelessly bored/sad post later this week about how awful the entire endeavor is going, just a heads up. 

Anyway, I've been super into Doom for a long time, but just recently myself and Biomatter discovered BrutalDoom. I just wanted to take a second to tell all of you that It's pretty damn great, also you can download it here. It's an expansion of Doom's mechanics, graphics, and it's awesome. On top of that, the new Doom comes out May 13 and I'm exceedingly excited. Words can hardly describe. 

Anyway, that's my lot,
Wyatt White
Alison is pretty cool, like not awesome, but pretty cool.
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