CakeNeq Games
  • Games
  • Dev Blog
  • Shirts 'n Junk

Ice-ometric

28/5/2016

0 Comments

 
Finally, I'm fixing the issue of perspective. Or, at least making a passing nod at it. I'm finally adding in a wall collision system that can handle the isometric perspective that the game's supposed to have.

Take a look at these two shots and tell me which on looks more better-er-est. 
View post on imgur.com
View post on imgur.com
Hint: It was the second one.

It's a short post this week, just wanted to share some of things that should have been in since day one, but are only now finally being implemented.  

Have a great Memorial Day weekend ladies and gents.


Wyatt White
Really emotionally touched, like on the insides.
0 Comments

8th-aversary

15/5/2016

0 Comments

 
It's official. [SiC] has been in development for 8 months. Well, technically, It's been more like 8 months and 2 weeks. Technically this is the 8 month anniversary of me 'announcing' that [SiC] was in development. . . but even that's not 100% true, as at the time I was announcing Doomer of Worlds. Anyway, I wanted to write up a little blurb about how things are going and show some then & now screens.

Things are going. Some days I cut through change lists like a hot knife through butter, other days I violently rub my face on the granite surface of one or two features. Thankfully, I'm done with all of the major features and mechanics of [SiC] and am now mainly working on taking my baby from something that I have to qualify with "It's nowhere near done" to something I can put out confident in the fact that I made something that looks and plays like a real game. It's been a lot of small collision changes, adding animations, writing/editing lore, and all kinds of other little details.

I don't want to go into detail on the little changes because those are boring as hell, and I don't want to go too deep on the lore I've been fiddling with, because that'd just ruin parts of the game, so I decided to do some comparisons between the first prototype I packaged and the current build. 
View post on imgur.com
View post on imgur.com
While the player looks almost exactly the same as he did when I started, I do think the star-scape and vaguely metallic walls are a marked improvement on the initial package. Obviously the newer armor sprites look less like a 3rd grader had to do them in the 30 seconds before class started, and a little more like a responsible adult wanted to make armor sprites.
View post on imgur.com
View post on imgur.com
This is the same area, and mostly the same enemies, of course now instead of being stupid boxes with giant faces, they're now stupid person shaped things with more or less normal sized faces. . . also bugs, the blue ones are now bugs. Of course the HUD that is visible has had a lot more work put into it so it looks, at least incrementally less awful.

Of course through all these long months of long days of long hours of development, the way the game plays has come a long way as well. I wish there was an easy way to show the difference in gameplay from the first build to the current build, as the difference is much more dramatic. I guess for now I'll have to rely on the visual changes to get the development across. 

That's my lot for now, though I did want to throw out a plug for one of my older games, TeleDodge, that I'd recently put up on NewGrounds. It's free and I'm told it's a pretty fun way to waste a few minutes of time. Check it out here and maybe tell me how great/awful it is.


Thanks,

Wyatt White
Alison's my favorite.(Requested by @AlisonPleasant)
0 Comments

    Dev Blog

    This is the other place I ramble about what I'm working on.
    ​

    Old Stuff

    August 2022
    January 2022
    December 2021
    November 2021
    October 2021
    September 2021
    May 2021
    April 2021
    February 2021
    December 2020
    November 2020
    October 2020
    September 2020
    July 2020
    April 2020
    March 2020
    February 2020
    January 2019
    December 2017
    September 2017
    June 2017
    March 2017
    February 2017
    January 2017
    December 2016
    November 2016
    September 2016
    August 2016
    July 2016
    June 2016
    May 2016
    April 2016
    March 2016
    February 2016
    January 2016
    December 2015
    November 2015
    October 2015
    September 2015