Now that I've dumped that on you, I get to pull a switcheroo and tell you that today isn't one of those days. The main reason I'm writing today is more to gush about a massive change to BISC.
BISC was, until this last week, largely a runner game. I mean, I feel like it's more than that, that it was a runner with a story and character and so on, but in the end it really is essentially a runner with some story bits. This last week I came to a realization, the realization that it's boring as all hell to constantly scroll up, especially when the gameplay is simple and not particularly difficult. While it was fine for the first couple hours, it gets old quickly and provides basically zero replay value. So instead of accepting that BISC was doomed to be an especially mediocre title, even when compared to my previous library of mediocre works, I decided to entirely redo the way that players will interact and experience BISC's world. So, now BISC has a shiny new gameplay style, which'll reinforce the more reflective tone and allow for a new emphasis on exploration and allows for a slower paced playthrough, one that's more focused on making an engaging and coherent world.
For a visual reference, the older gameplay is on the top, and the new is on the bottom.
That's kinda all I had to say, but before I go, I wanted to plug a game made by a small developer, based in Manhattan, called Malevolent Machines. It's a little runner about a steampunk lady and her robot smashing all sorts of baddies, and does some interesting stuff with incorporating some fun twists into the standard jump/slide runner gameplay and also features a goddamn Giant Robotic Skeleton. . . so that's a thing. In any case, it's available on both iOS and Android for $ 1.99(as of writing this) and I've thoroughly enjoyed it.
Thanks for reading,
Kelly Chambers in #1 Waifu