Death overall is a thing that seems to be glossed over. I'm aware I'm not exactly fresh in observing that most people pretend it doesn't exist, but I'd argue that it's equally bad to exalt deaths we're forced to accept. Movies where the hero dies, they go out in a blaze of glory, or defending someone they love. Few depict death the way it almost always happens. Pointlessly. People rarely die at the climax of their lives, and I think on some level that's what BISC is about. The denouement of the game's own world, it's a game taking place after all the riots are over, after all the revolutionaries are dead or in hiding, after the dark forces influencing charismatic leaders have won, but this story isn't about overthrowing anyone, or even surviving. It's about trying to run, and ultimately being surrounded by the world.
Anyway, work is always happening, so if you're interested in checking out the changelog for the last few weeks, take a look right here(Google Doc).
I've no idea what BISC will become by the end, and there's still a chance that I'll be working on secondary version for a local health corporation, but right now no one's paying me, so I'm making the game I want to make.
Thanks,
Wyatt White
Someone once called me handsome, once.