That being said, any programmer will tell you that basically everything they've previously released is garbage and that the new thing is the absolute coolest shit ever. While this is normally untrue, in our case it's 100% accurate.
Kinigits? Garbage.
SiC? Garbage.
WayDown? Actually pretty fun, but also Garbage.
ThreeStep? Near and dear to my heart, love this pile of Garbage.
BISC? Still working on updates, so it's not quite Garbage yet.
See my point? Anyway, that means that the new project, currently called Trident is the absolute coolest thing I've ever conceived of. Trident takes place on Trident Station, a deep sea mining and research facility in an alternate 2004. Trident(game) follows the exploits of Ellen Parcelle, an Upkeep Engineer who's tasked with helping keep Trident(the station) afloat. The game will center aroud item scrounging, repairing broken things, and the human connection that sneaks through the cracks of rigid corporate culture.
I'm using a similar Faux-Poly graphics style to the one used in ThreeStep, except using it 10x as much and at an increased fidelity. The aim is to give Trident a sort of classic PlayStation low-poly look, while also keeping the asset creation and management down to something I can handle on my own.
Like any new project, we're all full of electricity and excitement about actually making it at least as good as it is in our heads, though it's a big project with many moving parts, so we're giving ourselves till the end of 2021, and aiming for an early 2022 release date. Though, depending on how things go, that might be pulled back for an earlier release, or pushed off for a later one.
Big takeaways should be
- All our games are delicious and also garbage
- Play BISC for Free on Google Play!
- Trident is in development and coming Q1 2022!
As always, I'l be trying to update this blog regularly with new developments and plans, but I'll inevitably fail to do so until Trident is nearly complete or I need something from you.
Thanks,
Wyatt White, Perpetually embarrassed child