It's been a long road to get here, but it's finally time. Any patrons will recieve a code, and if you want to reccomend to friends or family or your mom or your mom's friends, send them to (https://store.steampowered.com/app/1604390/PROVIDER/)
PROVIDER is launching!
It's been a long road to get here, but it's finally time. Any patrons will recieve a code, and if you want to reccomend to friends or family or your mom or your mom's friends, send them to (https://store.steampowered.com/app/1604390/PROVIDER/)
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The launch trailer is up! Check it out, and if you haven't already, wishlist PROVIDER on Steam
This was posted for Patreon backers last week. If you'd like to support CakeNeq Games, check out our Patreon. Backers also get early access to prototypes and early access to new games.
Things are beginning to wrap up, but we're not quite there yet. Originally PROVIDER was supposed to be out this week. In retrospect, that would have been a terrible mistake. Only now is PROVIDER getting in a shape I'm happy putting out into the world, but better late than never right? We've been hard at work making sure we polish edges and add extra little pops of color and interactivity where we can and while it's been great to have that extra breathing room, I'm also looking forward to gettin PROVIDER out into the wild. My favorite thing we made time for is including things from home. Wether that's frybread, dryfish, moose soup, or friends from back home, it's been really fun to take the extra step to port things from my remote Alaskan upbringing into games.
I'm also proud of the stories we managed to include. PROVIDER started as a game about flowers that grow from blood, monsters that want to eat your memories, and basic survival/crafting elements; to a game about traumas large and small, and the shapes of life. Sure, there are bits I would change if I could do it all over, but I'm immensely proud of the strange little goblin of a game we've made, and I hope at least some people will be interested in my little goblin as well.
PROVIDER is gonna be out in the wild on November 26 for Windows, Linux, and Android. (Wishlist it on Steam!) Thanks, Wyatt White |
Dev BlogThis is the other place I ramble about what I'm working on. Old Stuff
January 2024
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