The more I work on SIC the more I worry that I might be making a game that is so perfect for me that no one else will enjoy it. I'm not talking the Jon Blow way, saying that no one will be smart enough to get my game. Kinda the opposite really.
I think my game might be too dumb for people to like. It's a stupid game about blasting away some odd aliens on a space station. That's about as stock as video game stories go, right? I mean, how many times has that one been done? In any case, that's what it's about, and really the theme of a game are only one part. There have been tons of games in most every genre, but we keep making more because there are more mechanics, more characters, more stories, just generally more things to engage with. While I certainly think that SiC will deliver on things to blast away, I'm not sure if I'll be able to deliver on my greater ambitions of delivering a world that's interesting to inhabit.
In the end I'd like SiC to be enjoyable on both the level of tehee lets blast apart a bunch of aliens as well as enjoyable on lets find all the secrets and text logs and learn about this world. While I'm fairly certain most will be happy to blow apart some dummies, I do want make that extra under the surface to be worth it, which is why I'm doing my best to sketch out an interesting little background universe.
Look, we both know where this is going.