Turns out, doesn't take a ton. In the first day, it got over 300 views, as of writing this it has 2,487 views and is in the Featured Games section on the Newgrounds front page, even though these numbers aren't amazing when compared to the 10-20 downloads it got from PC and Android. It's pretty clear that something like TeleDodge, a quick and simple little arcade-ey game, doesn't really belong as a downloadable self published PC game, and as for the Android market, well I just don't think it had the flash, polish, or addictive element needed to thrive in the current mobile market, but it turns out that as a cute little browser game, it fits in just fine. Though some of the new players have complained that there are no achievements, which likely won't ever get added (it's complex, and I'm on to new projects), the general reception is pretty ok. It's not beloved by all, but most seem to be liking it.
In any case, I really just couldn't contain my excitement that TeleDodge got a second wind and needed to blabber a bit about it. Look forward, or don't that's ok too, to me getting back onto pretentious blabbing about SiC soon enough.
Just call me Mr. Retcon.