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PRO-VID-ER

15/2/2021

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This is gonna be a loose-one. I've been working on PROVIDER for a bit over 3 months now, and I gotta say, I'm really happy with how it's coming along, but I think it's also important to have something resembling a mission statement for the game. So consider this, that.

PROVIDER is a exploration game about Provider, a deceased soul who's been tasked with helping shepherd souls to the afterlife that have sort of slipped through the cracks. Providers do this by setting the souls at rest, ususally by finding something that meant a lot to them in life, and bringing it to them. 

Excluded zones are places in which tragedy happened. Sometimes big things like a battle or massacre, sometimes small things like a lost loved one or sickness. These places are removed from the natural space of the universe and excluded from the flow of time, to create a sort of cosmic snow-globe of the place. Providers are able to travel between these places using Seal Holes, small rips in the fabric of time, but they can’t stay long. Maqer Energy, refined from M-ENG condensers, is the only thing that keeps a provider lucid while away from their camp, so move quickly and act decisively.

PROVIDER is inspired by a lot. Indie comics where pulpy worlds are explored by stoic heroes who fight strange monsters. Yupik legends that I've been told since I was a kid. Low-budget Fantasy and Scifi like Dr Mordrid, Wizards, and Flash Gordon. Video Games like DarkSouls and Lost Planet (mostly Lost Planet 2 & 3)

The core of PROVIDER is a simple loop:
  • Speak to spirits, learn what they remember and any info about what they need
  • Find the Excluded zone that matches their recollection
  • Fight your way to the item or place they described
  • Return to the spirit and set them free

Once a spirit has been released, another will take their place before long. A Provider’s work is never done. 

It’s a weird mix, a little somber ghost-talking, a little swashbuckling adventure, a little battling with esoteric monsters from across the universe, but my hope is that I can bring it all together into a world that, even if not completely consistent, is at least consistently inconsistent.

PROVIDER is available on Windows, Android, and Ubuntu as it’s being developed. I’m putting out new releases whenever I have some real content, usually at least once a week. It’s available for free, but of course any money paid for PROVIDER is greatly appreciated, or if you go to our Patreon you can feel all warm and fuzzy about supporting us through a monthly contribution, you’ll also get your name in the credits of PROVIDER and any other games we finish while you’re contributing and get to see cool new stuff early.


Anyway, here's some cool stuff in PROVIDER right now.
Fight a Terrible Monster
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Pet a Cute lil' doggy
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Chill by a campfire!
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Open a box full of goodie - wait- OH GOD THAT WASN'T A BOX!! IT HAS SOME KIND OF MOUTH WHO-WHY- GOOD LORD PLEASE HELP ME!
View post on imgur.com
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