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20,000 Leagues Under the Deadline

29/10/2020

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We've been hard at work on our next game, Trident, so as always, we're really quiet. I wanted to take a moment to send out some updates. 

Trident is coming along nicely, we've got some great exploration mechanics, some fun character writing, and some great hazards for the end setup. The improvements on the Fauxpoly style makes the whole game look chunky and unique. 

We've also added a fairly unique fishing minigame. The minigame requires the player to find which bubbles aren't moving, rather than some sort of  frantic button mashing that other games do. Here, you need to use patience and a keen eye to catch a tasty fish.
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We've also got all of our primary cast setup and in-engine. They don't really do much yet, but just getting them in game gives us an idea of who does or doesn't fit properly. It's also worth noting that Trident is by far our largest written cast ever. There are 10 characters in the main cast, which bumps up to almost 24 when you count minor characters and peripheral cast. Sofar, we're really proud of the diversity of personality and interesting stories we're plannig to tell with these characters.
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Trident is really a strange game, featuring very little action, and no combat at all. Instead, we're trying to center Trident around getting to know the NPC's, fixing thigns, and exploring the environment. Rather than going for a melodrama like WayDown, or realistic depressing conversations like ThreeStep, but rather emulating slice-of-life dramas with just a splash of disaster movies to cap it all off. We've got no idea if people are going to be at all interested in this kind of game, but we're confident we can deliver it and that it's something we want to work on.

We're not just working on Trident though, we're also updating BISC as we go! There's an update (1.1.0) going out right now, so that's definitely worth checking out. It adds some new sleds, new dogs, bug fixes, and some minor features.

Anyway we're going to be hard at work on Trident, and we hope everyone will enjoy it when we're finally done! (We also hope it sells at least 3mil units. That would be excellent.)

Thanks, 
Wyatt White, Eternally Annoyed 
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