I'm trying to be salty over it, but I am disappointed. I'd have thought at least someone would have got my vision for bringing remote Alaska into a new art form, but I guess none did.
In other news, there's some new gameplay modes, namely a small hunting system, to allow players to hunt for their food while in forests. I've also rewritten the entire system used to handle cabin inhabitants, which allows for simple conversations between the player and the odd inhabitants of of the northern trails.
There was also this little holiday called Valentines Day. It's true, Valentines Day is, like every holiday, a gigantic orgy of capitolism and marketing selling you garbage that you don't really want, but it's also the one time a year that people open up and are ok with other people being total saps. It's great, I love it, no one can pull me back from this ledge, cause Valentines Day is great.
We've also had a meeting about music, and it's led me to needing to think more about the look and feel of BISC. It's led me to taking a couple days of reworking some of the prototype art to feel a little more grimy and lived in, which includes removing the happy go lucky puppy from the menu, and replacing it with a lonely cabin.
Thanks,
Wyatt White
the Mr. Pink of Indie Developers