It's been a long road to finish PROVIDER. By far the most ambitious game we've ever done, and sofar one of the better-recieved. No matter what the sales say, I'm proud of it and happy that it's been enjoyed by those that have played it. The Steam release was bumpy, several game-breaking bugs were found immediately, but we got it under control and have managed to smash every major, and most of the minor bugs.
Now that the major kinks have been ironed out, we're ready for the other launches. We'll be setting our Android version live in Google Play and itchio this Friday December 17. We'll also have the non-Steam PC release coming to itchio on the same day. We're also planning to launch a UWP version (which includes Xbox 1 and Xbox Series consoles) on the same day.
With these secondary launches, we hope to get PROVIDER into as many hands as possible and onto as many platforms as possible.
This should be one of the last updates to PROVIDER for the forseeable future, as we're moving on to our next project, currently codenamed "Curry" which we'll be excited to show off as soon as we've got something cool to show.