Happy November folks (also, hey it's trangender awareness week, so don't forget Trans Rights!) got a quick little update for you all today.
We've been hard at work on Trident, but somehow I haven't written a single line of code in almost two weeks. "How can this be?!" you shout at your screen, since I know everyone reading this is incredibly invested in Trident. Well, I'll tell you, dear reader.
We're writing like a billion pages of dialogue. Litterally (figuratively) 1.87 Billion pages.
Really though, we're hard at work writing the bulk of the script. Currently sitting at 61 pages of pure dialogue, we're shaping up to be about 150 by the end. It's going to be a long road, but we hope it'll be worth it.
(Here's an early interaction I'm particularly happy with)
We've been hard at work on Trident, but somehow I haven't written a single line of code in almost two weeks. "How can this be?!" you shout at your screen, since I know everyone reading this is incredibly invested in Trident. Well, I'll tell you, dear reader.
We're writing like a billion pages of dialogue. Litterally (figuratively) 1.87 Billion pages.
Really though, we're hard at work writing the bulk of the script. Currently sitting at 61 pages of pure dialogue, we're shaping up to be about 150 by the end. It's going to be a long road, but we hope it'll be worth it.
(Here's an early interaction I'm particularly happy with)
Anyway, work on the actual game itself is essentially at a full stop until we can finish the main writing chunk of the story. As much as I like writing, I'm ready to head back into the code trenches as soon as I can.
Anyway, look forward to me emerging on December 15th with a huge beard and a thick script document, wild terror in my eyes and someone's blood on my knuckles.
Thanks,
Wyatt White
Anyway, look forward to me emerging on December 15th with a huge beard and a thick script document, wild terror in my eyes and someone's blood on my knuckles.
Thanks,
Wyatt White