Things are going. Some days I cut through change lists like a hot knife through butter, other days I violently rub my face on the granite surface of one or two features. Thankfully, I'm done with all of the major features and mechanics of [SiC] and am now mainly working on taking my baby from something that I have to qualify with "It's nowhere near done" to something I can put out confident in the fact that I made something that looks and plays like a real game. It's been a lot of small collision changes, adding animations, writing/editing lore, and all kinds of other little details.
I don't want to go into detail on the little changes because those are boring as hell, and I don't want to go too deep on the lore I've been fiddling with, because that'd just ruin parts of the game, so I decided to do some comparisons between the first prototype I packaged and the current build.
Of course through all these long months of long days of long hours of development, the way the game plays has come a long way as well. I wish there was an easy way to show the difference in gameplay from the first build to the current build, as the difference is much more dramatic. I guess for now I'll have to rely on the visual changes to get the development across.
That's my lot for now, though I did want to throw out a plug for one of my older games, TeleDodge, that I'd recently put up on NewGrounds. It's free and I'm told it's a pretty fun way to waste a few minutes of time. Check it out here and maybe tell me how great/awful it is.
Thanks,
Wyatt White
Alison's my favorite.(Requested by @AlisonPleasant)