It's official. [SiC] has been in development for 8 months. Well, technically, It's been more like 8 months and 2 weeks. Technically this is the 8 month anniversary of me 'announcing' that [SiC] was in development. . . but even that's not 100% true, as at the time I was announcing Doomer of Worlds. Anyway, I wanted to write up a little blurb about how things are going and show some then & now screens.
Things are going. Some days I cut through change lists like a hot knife through butter, other days I violently rub my face on the granite surface of one or two features. Thankfully, I'm done with all of the major features and mechanics of [SiC] and am now mainly working on taking my baby from something that I have to qualify with "It's nowhere near done" to something I can put out confident in the fact that I made something that looks and plays like a real game. It's been a lot of small collision changes, adding animations, writing/editing lore, and all kinds of other little details.
I don't want to go into detail on the little changes because those are boring as hell, and I don't want to go too deep on the lore I've been fiddling with, because that'd just ruin parts of the game, so I decided to do some comparisons between the first prototype I packaged and the current build.
Things are going. Some days I cut through change lists like a hot knife through butter, other days I violently rub my face on the granite surface of one or two features. Thankfully, I'm done with all of the major features and mechanics of [SiC] and am now mainly working on taking my baby from something that I have to qualify with "It's nowhere near done" to something I can put out confident in the fact that I made something that looks and plays like a real game. It's been a lot of small collision changes, adding animations, writing/editing lore, and all kinds of other little details.
I don't want to go into detail on the little changes because those are boring as hell, and I don't want to go too deep on the lore I've been fiddling with, because that'd just ruin parts of the game, so I decided to do some comparisons between the first prototype I packaged and the current build.
While the player looks almost exactly the same as he did when I started, I do think the star-scape and vaguely metallic walls are a marked improvement on the initial package. Obviously the newer armor sprites look less like a 3rd grader had to do them in the 30 seconds before class started, and a little more like a responsible adult wanted to make armor sprites.
This is the same area, and mostly the same enemies, of course now instead of being stupid boxes with giant faces, they're now stupid person shaped things with more or less normal sized faces. . . also bugs, the blue ones are now bugs. Of course the HUD that is visible has had a lot more work put into it so it looks, at least incrementally less awful.
Of course through all these long months of long days of long hours of development, the way the game plays has come a long way as well. I wish there was an easy way to show the difference in gameplay from the first build to the current build, as the difference is much more dramatic. I guess for now I'll have to rely on the visual changes to get the development across.
That's my lot for now, though I did want to throw out a plug for one of my older games, TeleDodge, that I'd recently put up on NewGrounds. It's free and I'm told it's a pretty fun way to waste a few minutes of time. Check it out here and maybe tell me how great/awful it is.
Thanks,
Wyatt White
Alison's my favorite.(Requested by @AlisonPleasant)
Of course through all these long months of long days of long hours of development, the way the game plays has come a long way as well. I wish there was an easy way to show the difference in gameplay from the first build to the current build, as the difference is much more dramatic. I guess for now I'll have to rely on the visual changes to get the development across.
That's my lot for now, though I did want to throw out a plug for one of my older games, TeleDodge, that I'd recently put up on NewGrounds. It's free and I'm told it's a pretty fun way to waste a few minutes of time. Check it out here and maybe tell me how great/awful it is.
Thanks,
Wyatt White
Alison's my favorite.(Requested by @AlisonPleasant)