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Ultralight Greens

15/8/2016

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First off, a bit of news. In the last 48 hours, a lot of advances have been made with [SiC] mainly in the promotion field. I shot & cut a beta trailer on Saturday, Sunday I launched [SiC]'s Steam Greenlight page which, for those who don't know, is sort of like the tryouts for American Idol, but for indie games. Anyway, I've been aggressively pimping out [SiC]'s page to get as many views, and hopefully votes as I possibly can. We've gotten a few comments on the page.

​Some of the comments have been positive, others have been constructive criticism, others still have just been negative, in any case, I've come into some usability tweaks and options that need to be availabe. Primarily, even from the short GIF's and promo video, some viewers complained that the screen shake was somewhere between annoying and sickening. While I intend the more powerful weapons with more screen shake to impart both a feeling of shooting a big bad gun and a feeling of slight disorientation, I totally understand that this might be an issue for someone with more sensitive eyes or who just doesn't like the disorientation. 

So, rather than double down claiming artistic intent, I decided I needed to add some usability tweaks. Now players will be able to tweak and toggle music, crosshair, particle fading, and now screen-shake.  
View post on imgur.com
Hopefully we pass through Greenlight soon enough and land on the Steam marketplace, and if not, well we'll still be launching [SiC] on October 15.

Thanks, 

Wyatt White
This is my part, nobody else speak. This little light of mine.
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