One of the bigger gripes I have with top down shooters is the HUD, specifically Health and armor. In an FPS, having the vitals on the edge is ok, right? can't be in the way, but has to be visible. Putting it on the side of the screen works, espectially since the player only has to track the reticule and enemy at most times. I find this isn't as simple in a top down shooter. In a top down shooter, the player has to track the reticule, the enemy, and themselves. In a top down shooter, having the vitals off in the corner makes it difficult to track the damage a player is recieving while in a shootout, at least without parking behind some cover or losing focus to look at their health. This, at least in my case, can easily lead to far more unexpected deaths. That's frustrating.
I don't think it's a perfect solution, but I do like it, for the time being.
It's a little inexact at the moment, each has only 3 states. It boils down to "You're good", "Be worried", and "Get a pickup". Assuming the feature stays around, I'd like to add alot more granularity to it, but for now this is this.
The other little thing I'd added this last week is new blood effects, not new sprites, just new things that can be done with blood. It now spurts and splatters, instead of just dropping to the floor every time. It's a little change, but I think it's nice.
The title is a MeeeMMM
Now with all original art!