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The Easy Part

24/10/2015

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So! I just sent the Doomer prototype out to a musician, a lets player, and an artist. I've worked with all of them in the past, they're all people I trust and they're all stand-up fellas'. Sending this prototype out, I realized it signifies the end of the easy part of developing at this level. 

Before I keep going, I wanna make it clear where I am. I've made virtually nothing in games, I can technically say I've made a profit on my projects, though considering the cash I've made is such a small sum and the cash I've invested into software and hardware while working on things has far eclipsed it, I guess you could say I really haven't made even close to a profit. In any case, that's not the point. The point is that  I'm a little nobody even in the nobody circles of the internet. So for someone like me, the easy part of development is the magic hour between figuring out what I want to do with my next project, and having to let someone play it. 

When it's just me, sitting in my room for hours typing away at my computer, its easy. I'm the creator and the player. I'm the only one accountable, and the only one to be accountable to. Then I show it to someone. Without any mechanical or graphical changes, the entire game changes itself. It's now a product, it's not a collection of data that I willed into existence by sheer force of not giving up on it. It's not judged by how effecient it is on resources, or how much time it took me to make this effect or that system work right. Now it's judged by how engaging it is. 

That changes everything for me.

The worst part is, it's three people. Three people I know. It's not an open Alpha. Not an open Beta. Not a limited release, or a Greenlight Campaign. It's just me emailing my game to a few friends and collaborators. Even that changes things. Now three eyes know that that ugly screenshot also plays kinda ugly too.  

From now on I know that there are people, even just a  few, that know where the game's been, and that know where the game's trying to go.

Anyway. That's all worth not much. I'm gonna keep working on Doomer till it's done or unworkable. Then I'll release, one way or the other.

Thanks for reading, and for your continuing support of myself and those I collaborate with, you guys rule.

I've grown attached to promoting a random thing every post, so for this week, if you haven't seen Hackers then fix that, cause it's fantastic.

Wyatt White
Actual Size!
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