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Stumped

4/2/2016

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I'm a little stuck right now. I've been tinkering a lot with really base systems recently, stuff like general application collisions, how bullets work, and how enemies detect and handle losing the player. In the end I've tinkered a lot, cut a ton of redundant code (~200 lines) and blown upwards of 6 hours the past two days. Now I'm empty though. I feel like I need to make the universe and gameplay, but I also know that I need to work on the actual technical stuff, or all the time put into the world is all for nothing. 

I'm honestly not sure what I'm trying to say in this post, I didn't start with a point or really anything specific to say. The game is still moving, and I'm still enjoying the time I spend with it, but yesterday and today have been disheartening days as far as actual development goes. 

There is good news! Art is in production! The plan is to wipe away all my lazy art and replace it with shiny, new art! So that's exciting! Fingers crossed there should be a new logo and maybe some new in game art to show off this weekend. 

That is all, as far as I know.

Wyatt White
Like a skinny Johhny Bravo
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