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Rendering

9/12/2020

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Alright, quick lil' drop here today. Just wanted to put out some external communication that the folks on BISCord have been getting for couple days now.

BISC has a 1.2 update coming soon!
//put cricket noises here

"But what does that mean!?", you ask terrified and trembling at what this implies. "Deep breath, my friend, it just means we're adding a physical home-base to explore, and gener select options."

It's been a criticism of BISC since like week 2 that's practically just menus and mushing. Now I'll admit, my first reaction to that criticism was along the lines of "Well excuse me for making a free game with intentionally non-exploitative microtransactions and not spending an entire year finely tuning the non-mushing aspects. Eat shit." but after some reflection and deep breathing, I really have come to agree with that thought. I should put more BISC into BISC. 

So that's what I've been doing. Since Trident is on ice for the forseeable future, I've decided to go back to BISC and expand on the elements around the core mushing. Right now that just means adding in some cool explorable area around your home base, as well as giving players a lil' avatar to control directly, but in the near future the plan is to create some other characters to live in this lil' area and encourage players to help them out, run deliveries for them, and generally have more diverse things to do in BISC.

Though, I'm getting ahead of myself. For the time being, it's an explorable camp, a lil' avatar, and some fixes to bugs that I've been ignoring, This update should be ready by December 20. I mean, it's mostly ready now, but I really want to take extra time to make sure it's as good of an experience when it launches wide as possible.

IF you really want to try it now, check out our BISCord here, and opt into the Open Testing branch on Google Play.

Thanks,
Wyatt White
Very Tired

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