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New Additions

12/12/2015

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I do my be to always be working hard on Doomer, but I thought I'd take a few minutes away from the grind to make the public aware of some of the new tweaks and changes and additions I've made in the last little stretch. The biggest changes are to the default controls for GamePad. I've been tinkering with what works best and feels most natural, as well as trying to make the aiming less awful. I think I've finally settled on a way to calculate the right stick aiming, and the new system doesn't stick the cross-hair to the player when you're not actively aiming.
View post on imgur.com
I've also added in a whole slew of new sounds and little detail animations to make things feel a little more alive. One of my favorite new additions is the sparks that metallic objects throw off when you shoot them. They're not exactly perfect, but I like them alot. 
View post on imgur.com
There were more additions, improved bullet collision detection, improved and alternate blood behavior, plus I added a simple saving/loading system, but we'll save those for another time.

Wyatt White
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