I've spouted a lot of doom & gloom recently, especially if you follow my Twitter, but in reality, taking out the stress of making something that will pull in money reduces the stress immensely. I still am doing my absolute best to provide a game that's worthy of a $5 price tag, but now if people don't feel the same way, they're encouraged to pay what they think is fair, or nothing at all. That means it'll likely make virtually no money, but in the end, I'd rather people feel like they got their money's worth and make less money, than people feel like they got undercut and make more. Of course that situation assumes the same people buy in either scenario. In any case, I hope everyone checks it out when it's released, I hope y'all like it so much that it makes you cry.
On other news, I just launched a Patreon for people interested in supporting development in a more long term way. The specific perks are explained on the Patreon page, so check them out if that seems interesting.
I swear, I leave my desk sometimes!