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Long Roads and Lazy Updates

6/2/2020

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It seems to me that this is the only thing I have approaching an update pattern. I was great about updating frequently when working on SiC, posted constant updates about how development was going. I posted some about WayDown, but not nearly as much. With ThreeStep, I think the only post was saying that it was already in the works and would be coming late 2019. 

Well that came and went and ThreeStep is out in the wild for folks to play at their leisure, then I even put out some post-release content and started a new project. 

This new project is currently called Raven's Nest. It's a mission-based vehicle combat game focused around pestering a massive energy company into withdrawing it's operations and pipelines from your home. Raven's Nest has wide influences, from my childhood playing the PS1 demo disk of Armored Core and Tomb Raider, to raucous and aggressive 70's punk, to (oddly enough) construction equipment. I'm working again to imbue Raven's Nest with a story that'll be engaging and personal like ThreeStep, but also to fold in the more gameplay-first mechanics from WayDown. That's not to say it'll play at all like WayDown, but rather that I want this title to be much more focused on playing well and having engaging mechanics, which I feel I didn't do as well with on ThreeStep.

Michael White will also be coming on to help with design, writing, level-layouts, and music. In the past Mike has done fantastic work on the soundtracks of SiC, WayDown, and particularly ThreeStep(Listen on Spotify!) but wanted to get more involved with the day to day development with Raven's Nest.

Raven's Nest is also going to be my first time changing up my release model. Rather than the traditional system of slaving away in secret for 12-18 months on a game, then tossing it out on the market and starting the next one, I'm planning to release Raven's Nest in an essentially completed state later this year, then work over the following 3-4 months to add in extra content. New vehicles, new weapons, new missions, new objectives, new enemies, all kinds of new stuff. I'm hoping that by continuing updates over months, I'll be able to play better into Steam's algorithm and reel in more players.

That being said, Raven's Nest will not be an early access game. Instead, we're planning to complete the entire title, but also planning things that can be added on-top to sweeten the deal for players.

In closing, Raven's Nest coming Q3 2020, tell your friends, tell your mom, it's gonna be cool. The next post (coming February 20) is going to be all about the new mechanics and how incredible they're gonna be, so stay tuned.


Wyatt White
some kind of tiny glowing ball
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