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Life's Funny

14/11/2016

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This should be a short post, it's really more of a general update on the states of things than anything else, but there have been some odd changes as of late, so this may be worth a read.

First of all, the next game is done! It's a small 2D slash-em-up game heavily inspired by the Evil Dead and other splatter films. Right now we're still receiving and implementing art, so it won't be available until early December at the soonest. We still haven't decided 100% on a name, but rest assured once we do we'll be spamming it everywhere.

Having completed almost all the code for the hack&slash game so quickly, I decided to start work on a few more prototypes for a bunch of different games. In the end, I've effectively axed all of them for now, save for a weird west themed hardcore roguelike centering around a wild west world populated with skeletons. I've been working on the prototype for just under a week now and have already implemented a number of the most basic systems that're needed for an RPG. I don't know when this one will be done, or what it will be by the end, but I'm very excited to take a chance on constructing a living and weird world for players to explore. 

In other news, SiC was a huge flop. As of writing this, tomorrow will be exactly a month since SiC was released. Of the people who played it, most seemed to enjoy it, and a tweet from ItchIo was helpful in getting a small second wind of views and downloads, but in the end SiC's store page has been viewed only 413 times and downloaded exactly 80 times. I've done a lot of reflecting in the last month about the scale of SiC and have come to the conclusion that it can't matter. I'm not a businessman, I'm not making games to turn a profit, I'm here to express myself and create experiences for others to enjoy. It's a disappointment when you spend so long working on something, just to have very few people play it, but in the end I didn't necessarily make it for everyone else, I made it for me. So that's what I'm gonna keep doing. I'm gonna make games that appeal to me and that I think are fun or interesting, and if there's a market for them, then great, if not, then fuck-it.

Anyway, if you want to help support us making these games, I've got a patreon you're welcome to contribute to, or, ya know, just check out our games. 


Thanks,

Wyatt White
Welcoming everyone, once again, to the Inevitable after
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