Work on BISC continues. While we're working on both BISC and Raven's Nest simultaneously, BISC has been taking significant focus lately. We're working with a couple of local Alaskan artists on sprucing up out graphics in preparation of our initial launch in late-May. We haven't said a whole lot about BISC, but here I want to elaborate a bit on the design & gameplay of BISC
Gameplay
BISC is essentially split into two phases, Management and Trail. Management consists of menus and numbers. Using a simple and intuitive UI you navigate menus to feed your dogs, purchase new dogs, select deliveries, and set off on a delivery.
As you can see from the screenshots below, these menus aren't anything fancy, simple background and readable text are the focus here. We're doing our best to include particles and sprites where they fit to keep the menu navigation from feeling boring.
As you can see from the screenshots below, these menus aren't anything fancy, simple background and readable text are the focus here. We're doing our best to include particles and sprites where they fit to keep the menu navigation from feeling boring.
The other half of gameplay is the more intense and taxing mode. Once the player has selected a delivery or race, they're dropped into the trail phase. This is a fairly simple take on traditional infinite-runners. You navigate your sled right and left with your finger, avoiding rocks, trees, wildlife, and other hazards while trying to collect food to replenish your cache back home, or collect dropped packages for extra bounty when you reach your destination. Your stats, like how fast you go, how agile your team is, and how many collisions you can withstand before breaking down are determined by your actions in the management phase. Equipping hearty dogs, or quick dogs, or agile dogs will all affect the corresponding attribute in the delivery phase. Performing care-actions while in the management phase will also allow for certain dogs to perform better on the trail.
I've included some screenshots and a little gameplay demo of a quick delivery.
I've included some screenshots and a little gameplay demo of a quick delivery.

Fortunately or not, that's kinda it. We've got some other small stuff. A Dog-shop with daily rotations of available dogs, each with unique stats and looks. Tiered ranks for deliveries, ensuring that new players won't attempt a delivery that's too far and sour the experience for themselves, as well as giving some more concrete goals for players to work towards. We also have weekly races. Every Saturday, players get one chance to participate in a race. These require an entry fee and are the longest trail event available. If the player places in the top 3, they're awarded a large payout. We're also working on special races for holidays and to coincide with prominent real-world dog races.
We're aiming to have BISC ready for wide-release at the end of May 2020, we plan to be a cold distraction for players during the hot summer months.
Thanks for all the support, and we plan to make BISC a game you'll love.
Thanks,
Wyatt White
professional space-sailor
We're aiming to have BISC ready for wide-release at the end of May 2020, we plan to be a cold distraction for players during the hot summer months.
Thanks for all the support, and we plan to make BISC a game you'll love.
Thanks,
Wyatt White
professional space-sailor