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H3R0'5 J0URN3Y

22/3/2016

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SiC is the first game I've worked on with a beginning, middle and end. Of course other projects have had a point where the player starts, the play duration, and game overs, but never a real narrative. Now, that's not to say it'll be any good. I've got ideas galore, and it's certainly going to start out very formulaic-ly. For real, the game starts out with space pirates attacking a space station, as far as space marine games go, that's a pretty damn overdone premise. That being said, that's not where the game's gonna end, it's not going to be a stock shooter formula throughout, there will be twists and switchups throughout the run time. Whether those twists and changes will work, that'll remain to be seen, but they'll be there, and they'll be (fingers crossed) unique and interesting. 

It's both exciting and worrying to be making something with a story. On the one hand, it's another thing that can go wrong, which is always a little more stressing. Though, on the other hand I think it'll be a surprise where it goes considering how it starts, and maybe that'll be the thing that makes it for someone. Really though, until it's all complete and released, all I can do is hope and work. 

Anyway, we've got a call to action in game, I doubt this will be the final text, but here's what we've got right now. It's not anything amazing on it's own, but what it symbolizes is, to me at least, pretty damn cool.
View post on imgur.com
Before I go, I just wanted to make sure y'all check out this game called Butcher. It's a free little platforming shooter by the group that made King Arthurs Gold and Soldat. It's a pretty entertaining thing, plus, you know, it's free.

Thanks,

Wyatt White
Money is just the means to an end.
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