On the visual level, I've finally worked out a quick and scale-able solution to visually representing the dogs while running. Here's a quick demonstration
First, the un-textured animation
I've also been putting a lot of work into making the game a little more user friendly and playable. One of the most frustrating was creating multiple screens for Cabins. After a stupid amount of work, I finally got it functioning like this...
This next week or so I'll be focusing on bolstering the cabins even more, adding in new dog interactions, adding more dogs, expanding the cabin inhabitant's interactions, and adding in more biomes.
Thanks,
Wyatt White
not very good in big groups