This'll be a short post. This last week of development was absolutely consumed by animation. I reanimated each enemy, tweaked player animation, generated an intro sequence, and made a host of other tweaks I'm too tired to remember. The intro sequence was an arduous process. The cockpit shot is on screen for about 10 seconds throughout the entire game, which makes it a bit of a downer to admit that I spent about 9 hours on it and will likely be spending more in the future to give it more personal details and a more polished look.
This sequence will trigger whenever a player starts a new game, it's meant just to give you some context on how you got where you are as well as subtly slip some hints about your character's past. Anyway, take a look.
This sequence will trigger whenever a player starts a new game, it's meant just to give you some context on how you got where you are as well as subtly slip some hints about your character's past. Anyway, take a look.
There's still quite some work to be done and some of these assets will certainly be changing before release, but this is the rough sketch of a player's first introduction to the world of SiC.
Thanks,
Wyatt White
"The next project will be cooler, I swear."
Thanks,
Wyatt White
"The next project will be cooler, I swear."