I fixed a bunch of issues with spawning obstacles and pickups, added a bunch of new random encounters, expanded the cabin system to allow for multiple screens, expanded the mechanical capabilities of random encounters, added a simple biome system, added mechanical implications of dog happiness, and like a whole ton more stuff.
Today's post isn't gonna be long, I really just wanted to keep up to date on what's up with BISC's development, so I'm attaching this last week's change-log right here (it's on Google Docs)
I do want to take moment to try and toss a little support to another member of Gamedev Twitter, Aur (@snoutup), who's trying his best to get a second game, Toaster Jam, onto steam. It's a great game and he's a talented guy and deserves your vote/follow. Check it out here.
Thanks,
Wyatt White
Finally crashed back down to earth