However you're not here for me, you're here for updates on the top down view of gory halls full of bullets and corpses. In that respect. I do have something to share. Having finally implemented a tagging system for bullets, I can now apply new specific attributes and effects easily and cleanly. So of course the first thing I did was make a Fire Baller, a gun that fires big ass fireballs.
Short post, but fret not, more is coming.
Or maybe you should fret.
I guess it's all about perspective.
Charismatic as a painted rock