I have no idea how many times I've misspelled that track in the last week.
It's been a couple weeks since I updated the dev blog, but for good reason. I've been furiously chipping away at the final issues plaguing SiC. In the last two weeks, I've managed to record some voice barbs for the main character, fill out more lore, crush countless bugs, fill out sound design, completly rewrite a lump of rendering code for the HUD/stars, and create an entirely new saving system. It's been a busy week for both myself and the other contributing to the project
With release right around the corner, there probably won't be many more blog updates before SiC is out and available, so I want to take this time to plug the soundtrack by the ever talented Michael White which is available right now on BandCamp, or, you know, from this hand little embed right here;
It's been a couple weeks since I updated the dev blog, but for good reason. I've been furiously chipping away at the final issues plaguing SiC. In the last two weeks, I've managed to record some voice barbs for the main character, fill out more lore, crush countless bugs, fill out sound design, completly rewrite a lump of rendering code for the HUD/stars, and create an entirely new saving system. It's been a busy week for both myself and the other contributing to the project
With release right around the corner, there probably won't be many more blog updates before SiC is out and available, so I want to take this time to plug the soundtrack by the ever talented Michael White which is available right now on BandCamp, or, you know, from this hand little embed right here;
Anyway, while that's available right now, the actual game still won't be out until 15 October, so mark the date and bookmark the page. Write it down in your diary or stick a sticky note on your favorite milk jug. Whatever you do, make sure you don't miss 15 October, 2016.
Thanks,
Wyatt White
Pretty good eyes, but only in person.
Thanks,
Wyatt White
Pretty good eyes, but only in person.