Been a while. . .
Been a while since I last updated the Dev Blog. I've been meaning to write something about something for a couple weeks now and just haven't had the heart to do it. I don't know how long form my thoughts are gonna be in this post. Actually, yea, I'm just gonna do a couple quick paragraphs off the cuff about the stuff that's been happening.
BISC is in a bit of a time out. I really like BISC, and I like the direction it's going, but I need to take a little time away to work on something smaller and different. I still fully intend to finish and release BISC at some point in the next couple years, but I have no idea when that'll be.
I'm working on Diet Ball as pieces fall into place, but really it's not a priority at this point. I'm not entirely sure how far that one's going to get. I wouldn't really be surprised if it ends up just being an abandoned prototype.
I've recently returned home to work at a local health corporation, leaving school and it's ample free time behind. Working a rigid 9-5 schedule leaves me with less free time to work on my games, and pairing that with needing to study to update my certifications means the next month or so is going to be slow working.
The newest prototype I've been working on is called the TeleProject. I'm not sure yet which of these prototypes I want to take into a full game, but I'm really enjoying the energy I've been getting from the TeleProject. I don't really have a lot of specifics on it yet, but it's explained most easily as TeleDodge with an expanded world and different enemy force.
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This is the other place I ramble about what I'm working on.