Reach out and connect.
Drop into the shoes of Lynn, a new arrival in The Barclay Reserve an astral hub connecting dreamers together, which has been taken over by the Soul King. He holds each dreamer in his grip, submerging them deep into layers of dream or nightmare in order to harvet their power for himself. Lynn must break each dreamer free of their chains by delving into their personal dreamscape, fighting the ferocious minions of the Soul King to reach the mind at the core of the dream, all while outrunning the mysterious Whispering Wall that pursues her.
Each dreamer you free loosens the Soul King's iron grip, so maybe with enough effort you'll be able to shake the Reserve free of his grasp and defeat him once and for all.
Quick Facts
Reviewer/YouTube/Twitch content folks:
Drop into the shoes of Lynn, a new arrival in The Barclay Reserve an astral hub connecting dreamers together, which has been taken over by the Soul King. He holds each dreamer in his grip, submerging them deep into layers of dream or nightmare in order to harvet their power for himself. Lynn must break each dreamer free of their chains by delving into their personal dreamscape, fighting the ferocious minions of the Soul King to reach the mind at the core of the dream, all while outrunning the mysterious Whispering Wall that pursues her.
Each dreamer you free loosens the Soul King's iron grip, so maybe with enough effort you'll be able to shake the Reserve free of his grasp and defeat him once and for all.
Quick Facts
- Runtime: 3-5 hours
- Releasing on Oct 27, 2023 for PC, Linux, and Apple OSX
- Price: $11.99 USD
- Website: www.cakeneq.com
Reviewer/YouTube/Twitch content folks:
- Request a review copywww.keymailer.co/g/games/10789a2e
soulking_presskit_assets.zip | |
File Size: | 5014 kb |
File Type: | zip |
Trailers
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Key Assets
Key Inspirations
- The Club (2008)
- "FPS Racing Game" vibe, focus on points and combos
- DooM (1993)
- Retro 90's vibe
- 2.5D rendering (billboard enemy sprites, simple 3D geometry)
- F3AR (2011)
- Specifically FEAR 3's "Fucking Run" mode, which puts players in linnear levels running from a wall of death while fighting through entrenched enemies.
- House on the Borderland (1908)
- dreams crossing dimensions
- dimensional beings using dreams to travel
Soul King Team
Wyatt White - Design, Programing, Level Design, Writing, 3D Modeling
While I was born in northwestern Washington I grew up mostly in Bethel, Alaska. I was interested in games and movies from a young age, and made my first game (a terrible Pac-man knockoff) at 11. Growing up I loved hunting, boating, picking berries, and writing short stories. I started learning to make games more studiously at 16 when I made and published my first game Kinigits. In the decade plus since I started making games, I've released 12 games, several prototypes and minigames, as well as lots of terrible tweets about the Resident Evil series or my love of the 1977 classic animated film Wizards.
Wyatt White on Bluesky, Instagram, TikTok, and Twitter
George Young - 3D Modeling, Worldbuilding
Brandon Calhoun - Worldbuilding, Music, Sound Design
Alexis Brown - Marketing, Editing, Writing
Sam van Egreten - Additional 2D art
Find Sam on Artstation
While I was born in northwestern Washington I grew up mostly in Bethel, Alaska. I was interested in games and movies from a young age, and made my first game (a terrible Pac-man knockoff) at 11. Growing up I loved hunting, boating, picking berries, and writing short stories. I started learning to make games more studiously at 16 when I made and published my first game Kinigits. In the decade plus since I started making games, I've released 12 games, several prototypes and minigames, as well as lots of terrible tweets about the Resident Evil series or my love of the 1977 classic animated film Wizards.
Wyatt White on Bluesky, Instagram, TikTok, and Twitter
George Young - 3D Modeling, Worldbuilding
Brandon Calhoun - Worldbuilding, Music, Sound Design
Alexis Brown - Marketing, Editing, Writing
Sam van Egreten - Additional 2D art
Find Sam on Artstation