Island of Misfit Toys
We decided that we'd like to toss out some prototypes for the world to play, a few peeks at what we're doing between releases. Most of these are going to be unfinished at best and utterly broken at worst, so be warned going in. Good luck, have fun.
Looking for even older games I made? Look here.
Looking for even older games I made? Look here.
FistFull of Bones
FFoB is one of two recently paused prototypes. It's meant to be a western themed roguelike where you play a skeleton on a quest to ascend to godhood by obtaining 6 enchanted body parts(arms, legs, torso, and head). I like the overall idea, but I don't really feel I'm smart enough on my own to make something as number heavy as a roguelike at this point in my 'career'. In any case, the basic
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game-play functions, more or less, and there's a handy little help guide in game.
BTW, the kickass logo animation was made by @biomatter_
FistFull of Bones.zip (PC)
BTW, the kickass logo animation was made by @biomatter_
FistFull of Bones.zip (PC)
Space Blaster
Oddly enough, this game has absolutely nothing to do with space. It's a dopey little game about driving around on a boat and fishing. The intent originally was to make something like a love letter to the summers I spent boating up and down the Kuskokwim river as a teen. I'd still really like to expand this game out into something special, expanding on the psudo-3D elements and making a sort of retro Bethesda-style game. I don't know if I ever will, but I'd like to. It's incredibly basic and incomplete at the moment, so make sure you read the little ReadMe I bundled in.
Space Blaster.zip (PC)
Space Blaster.zip (PC)
Text Jam 2015
Here's our entry for the Text Jam 2015! Check Check Check it!!
It's not so great, and not even near finished, but here it is
It's not so great, and not even near finished, but here it is
Contributions by Kelsie Sara
click_here_to_check_out_the_spooky_town
click_here_to_check_out_the_spooky_town
Bord
Made for the Ludum Dare 33, the prompt was "You are the Monster", so we decided that Birds are pretty much monsters, pooping on stuff and whatnot, so we made the game all about pooping on ere' thang. It's a little skimpy on features, being a LDJam game, but does feature controller support, 2 whole modes, 1 full map, and 2 sound effects!
Note - Not a perfect game, think we could have made scoring more clear. But overall had fun
Art by Kelsie Sara
Link to Download - CLICK_THIS_LINK_TO_BECOME_BORD
Note - Not a perfect game, think we could have made scoring more clear. But overall had fun
Art by Kelsie Sara
Link to Download - CLICK_THIS_LINK_TO_BECOME_BORD
Wizard Shootout
This one was all Wyatt. He worked on it before we'd paired up to be CakeNeq Games. It's based on the first game he made, Kinigits. The original game was god awful, but people seemed to like it. Work was done on a remake of it, using our new and better skills, and adding a wizard twist to make it more interesting, ending with the rough sketch you see before you, we decided best to do something different, which led to Monotaur.
Note- I'd strongly recommend that you use controllers, as the keyb controls are rough.
THIS_IS_THE_LINK_TO_BECOME_A_WIZARD
Note- I'd strongly recommend that you use controllers, as the keyb controls are rough.
THIS_IS_THE_LINK_TO_BECOME_A_WIZARD