So I've been working this weekend on filling out the features of Doomer a little more. The biggest thing I've been working on is blowing out windows. The main thrust of this mechanic is aimed to be a clever way to clear out a room of hostiles. I've had some issues getting it to work how I'd like. It sucks you out of the station fine, but once out, it tends to toss the player about, as multiple instances of the code fight to assign you a new direction. Needless to say it still needs work.
SO! I've spent the weekend working on that, as well as adding in some new weapons, and a new enemy or two. This update's GIF is a quick look at some of the odd effects that the infinite vacuum of space appear to have on corpses of fallen Shot-Gunners.
SO! I've spent the weekend working on that, as well as adding in some new weapons, and a new enemy or two. This update's GIF is a quick look at some of the odd effects that the infinite vacuum of space appear to have on corpses of fallen Shot-Gunners.
Wyatt White
The Pumpkin Spiced Man
The Pumpkin Spiced Man