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Reorientation

4/12/2020

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Hey, turns out, games are really hard to make. Who knew!? Games with intricate story and character interactions are double hard to make, because if any of those fiddly little details are off, it immediately kinda breaks your investment in the plot and the world. So add on top of that scheduling conflicts with Jesse, the other writer working on Trident, have led to a lot of the strain on Trident falling on me. 

Unfortunately, it's a hell of a lot more than I can really do in a timely manner, so we're postponing it. We still both really like the charcters, script, concepts and basic gameplay, but we also agree that we should do it right if we're gonna do it, and if we can't then we should wait till we can. Now, that might mean it never releases, might mean it releases in 10 years. I don't really know at this point, but either way, don't hold your breath. 

In the mean time, I'm going to be working on updates and expansions for BISC, as well as updating all my tools for the newer updates to the GameMaker engine. I'm aiming to start working on a new project soon, but at this point I'm really unsure of what form that'll take. 

Thankfully, BISC is never really done. In the coming weeks I'll be working on fixing bugs, addding in new features, and  expanding some of the run-elements, so stay tuned for that.

All in all, I'm really dissapointed that Trident didn't really work out in this timeframe, but I'm really happy with each individual mechanic and system, and a lot was learned in the proccess that I'll be sure to apply to future titles.

Anyway, thanks for following my ranting and raving.
Wyatt White Minor Breakdown-haver
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