Don't mind the pretentious title, this is just sort of an update on development. As you read this (assuming you're reading this in the first week or so of it being up) we're working as quickly as we can to finish PROVIDER. Our plans for the whole game are complete, and now we're working on finishing scripts, finishing gameplay programming, and making sure the experience as a whole hangs together.
We've also contracted Jackson Miller (A talented Alaskan Pixel and Digital artist) to do an almost total overhaul of PROVIDER's 2D graphics. All the faux-poly stuff (like characters, enemies, and bosses) will be staying the same. I'm still personally and painstakingly modeling and animating each character and pose, but for the environmental art and items, we decided to get an expert in to make everything look less terrible.
On the writing front, Jesse and I have been hard at work making sure the world, characters, and requests all make sense and build in a comprehensible way. We're also doing our best to ensure we deal with the subjects of each episode in a way that's both clear to the player, true to the situation, and in an engaging way.
We've also got Michael White returning to do some slick tunes for PROVIDER's soundtrack. From what I've heard so far, it's a sort of smooth mix of acoustic guitar, atmospheric, and electronic stuff. I don't have the musical vocabulary to properly explain it, but it's rad as hell and I'm excited to be able to once again commission a soundtrack that's like 3x better than the game it's for.
As for final release, we've got an end in sight. The plan for a while has been to release in Q3 2021 (after July but August) but right now it entirely depends on how things hold together. I'm optimistic about getting out in late September, but it's entirely possible that we'll need to push it off till nearer the end of the year. Like everything else on PROVIDER, we're definitely building the track as we go.
I think that PROVIDER has grown into something unique and worthwhile, and I really look forward to being able to share the final product with everyone.
Anyway, here's a quick GIF of me fighting John Kinin, recently revamped to be actually not terrible.